Joystick / Game Port (201h)

	│7│6│5│4│3│2│1│0│  Port at 201h used with Joysticks
	 │ │ │ │ │ │ │ └──── joystick a, x coord (0 = timing active)
	 │ │ │ │ │ │ └───── joystick a, y coord (0 = timing active)
	 │ │ │ │ │ └────── joystick b, x coord (0 = timing active)
	 │ │ │ │ └─────── joystick b, y coord (0 = timing active)
	 │ │ │ └──────── joystick a, button 1 (0=pressed)
	 │ │ └───────── joystick a, button 2 (0=pressed)
	 │ └────────── joystick b, button 1 (0=pressed)
	 └─────────── joystick b, button 2 (0=pressed)

	│7│6│5│4│3│2│1│0│  Port at 201h used with Paddles
	 │ │ │ │ │ │ │ └──── paddle a coord (0 = timing active)
	 │ │ │ │ │ │ └───── paddle b coord (0 = timing active)
	 │ │ │ │ │ └────── paddle c coord (0 = timing active)
	 │ │ │ │ └─────── paddle d coord (0 = timing active)
	 │ │ │ └──────── paddle a, button (0=pressed)
	 │ │ └───────── paddle b, button (0=pressed)
	 │ └────────── paddle c, button (0=pressed)
	 └─────────── paddle d, button (0=pressed)


	- accessed through port 201h
	- bits 3-0 are resistive inputs with the length of the pulse
	  determined by 0-100K ohm resistive load.   Use this formula:

	time = 24.2µ + ( 0.011µ * resistance )
	or
	resistance = ( time - 24.2 ) / 0.011


	- a read should be immediately preceded by a write (any data)
	  to start timing for the resistive values.