Joystick / Game Port (201h)
│7│6│5│4│3│2│1│0│ Port at 201h used with Joysticks │ │ │ │ │ │ │ └──── joystick a, x coord (0 = timing active) │ │ │ │ │ │ └───── joystick a, y coord (0 = timing active) │ │ │ │ │ └────── joystick b, x coord (0 = timing active) │ │ │ │ └─────── joystick b, y coord (0 = timing active) │ │ │ └──────── joystick a, button 1 (0=pressed) │ │ └───────── joystick a, button 2 (0=pressed) │ └────────── joystick b, button 1 (0=pressed) └─────────── joystick b, button 2 (0=pressed) │7│6│5│4│3│2│1│0│ Port at 201h used with Paddles │ │ │ │ │ │ │ └──── paddle a coord (0 = timing active) │ │ │ │ │ │ └───── paddle b coord (0 = timing active) │ │ │ │ │ └────── paddle c coord (0 = timing active) │ │ │ │ └─────── paddle d coord (0 = timing active) │ │ │ └──────── paddle a, button (0=pressed) │ │ └───────── paddle b, button (0=pressed) │ └────────── paddle c, button (0=pressed) └─────────── paddle d, button (0=pressed) - accessed through port 201h - bits 3-0 are resistive inputs with the length of the pulse determined by 0-100K ohm resistive load. Use this formula: time = 24.2µ + ( 0.011µ * resistance ) or resistance = ( time - 24.2 ) / 0.011 - a read should be immediately preceded by a write (any data) to start timing for the resistive values.